How it all started
This is the story of two sets of best friends; Bella and Vivian, and their moms, Jennifer and Sue.
Like most best friends, Bella and Vivian have play dates and sleepovers at each other’s houses all the time. As any parent will tell you, this is pretty normal. The only difference is that Bella has Cystic Fibrosis (CF) and has to do physiotherapy every day of her life. So, in order to have these sleepovers, Jennifer had to teach Sue how to help Bella with her daily physio: Positive Expiratory Pressure (PEP) therapy.
In the summer of 2013 Sue and her family invited Jennifer and her family to go on vacation together. Vivian and Bella were crazy with excitement. While Sue knew what to expect in terms of Bella’s therapy, she did not realize how incredibly boring doing it night and day for a whole week could be. But this was what her BFF Jennifer and family go through every day, and what Bella will go through for her entire life. It made her think.
Creating a solution
Is there a way to make the therapy more fun? Sue and her husband Cy got talking about today’s technology. Maybe we can make a user interface that would work like a video game on a smart phone or tablet. A game that is controlled by breath! At the same time, it could monitor the patient, provide data, and give both caregivers and patients more independence.
Sue and Cy started as soon as they returned from their vacation. The first step was to meet with the Cystic Fibrosis Physiotherapists at Children’s Hospital, who were very enthusiastic about the idea. Next, Sue and Cy made a call to their good friend Dan Mozel, an electrical engineer, who agreed to develop the pressure instrumentation and wireless transmitter technology for the project.
While Dan worked on the hardware, Sue and Cy began work on a game framework and cloud services at their company Spot Solutions. In a few months they had the technology architecture and proof of concept ready. They had the tools but were missing game developers.
The Game Jam
As luck would have it, Cy met someone at a conference who put him in touch with Anna Prein, game jam organizer extraordinaire. A couple of coffee meetings later, a game jam was in the works. Then in October 2014, approximately 75 game developers, graphic artists, software developers, volunteers, physiotherapists and kids gathered at the Microsoft Development Centre in Vancouver to kick off the Bella Project game jam.
So much talent in one room! Everyone focused on creating games to make physiotherapy fun for the CF kids. It was a buzz of activity and energy. We served pizza, gave out t-shirts and lanyards and after an initial introduction to the project and a technical workshop, the group divided into eight teams and set off to work. Many of the people stayed the entire weekend on-site and worked tirelessly to produce games in 48 hours that had the added complication of needing to be controlled by breath. Three physiotherapists came from Children’s Hospital on Saturday to help gamers understand the therapy in more depth. On Sunday at 4, after many frantic last minute fixes, everyone gathered in the conference room for the presentation of 8 amazing games.
Where we are now
Following the Game Jam, the development continued and we went on to create a mobile app and device to record the daily physio results from the PEP therapy, later with a web app to remotely track the PEP data.
Presently, we are working at getting the devices ready for initial testing (without games) to make sure everything is calibrated properly and we have all the information we need to help kids and parents. The physios at Children's Hospital are also conducting a study to determine if the games help with adherence, satisfaction, and data collection effectiveness. Stay tuned!